Kahoot
Kahoot! is a global learning platform company that wants to empower everyone, including children, students, and employees, to unlock their full learning potential.
Our learning platform makes it easy for any individual or corporation to create, share, and host learning sessions that drive compelling engagement. Kahoot! sessions can be hosted anywhere, in person or virtually, using any device with an internet connection.
In addition, our family of apps takes math learning to a new level and empowers children to learn to read through play. Learners of all ages can make language learning natural with immersive visuals and play through our Drops apps, and organizations can connect and engage their work teams with Actimo, our employee engagement platform.
Kahoot! offers free and paid plans designed for use in the classroom, at work—whether in-person or virtual— or at home for social use or self-study. Today, Kahoot! is used by approximately 9 million teachers globally, hundreds of millions of students and families, and in 97% of Fortune 500 companies.
Since launch, Kahoot! has hosted hundreds of millions of learning sessions with 8 billion participants (non-unique) in more than 200 countries and regions. Kahoot! currently serves over 1 million paying users with headquarters in Oslo, Norway and offices in the US, the UK, France, Finland, Estonia, Denmark, Spain and Poland. Kahoot! is listed on the Oslo Stock Exchange under the ticker KAHOT. Let’s play!
Mission
Make learning awesome!
To make learning awesome! At Kahoot!, we are all about lifelong learning. In life, we learn new skills through curiosity and play. By combining the two, in a fun and social way, we can unlock the learning potential within all of us, no matter the subject, age or ability.
Unleashing this potential within every learner is what drives us, which is why we are on a mission to make learning awesome. We do this by creating engaging and impactful experiences for our users, and through our vision of building the leading learning platform in the world.
History
Kahoot! was founded in 2012 by Morten Versvik, Johan Brand, and Jamie Brooker.
Kahoot! was founded in 2012 by Morten Versvik, Johan Brand, and Jamie Brooker who, in a joint project with the Norwegian University of Science and Technology (NTNU), teamed up with Professor Alf Inge Wang, and were later joined by entrepreneur Åsmund Furuseth. The technology is based on research conducted by Kahoot! co-founder Morten Versvik, a student of Professor Wang’s at the time, for his Master’s degree at NTNU.
Kahoot! was launched in private beta in March 2013 at SXSWedu. In September 2013, the beta was opened to the public, and it’s been quite a ride ever since!
Building a company with learning at its heart, we chose to address the classroom first, but it seems game-based learning is now a pop culture phenomenon! Today, the Kahoot! movement spans far beyond classrooms: it is played in business training sessions, at sporting and cultural events, and in any social and learning context, whether in-person or virtually. Read more about Kahoot! for schools, Kahoot! for business, Kahoot! for home and Kahoot! Academy. Since 2019, Kahoot!’s family of learning apps has also included DragonBox, maker of award-winning apps for learning math, and Poio, an acclaimed learn-to-read app for children. In 2020, Kahoot! expanded its family of apps with Actimo, for enterprise learning, as well as the award-winning Drops apps for language learning.
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Kahoot
- Make learning awesome!
Kahoot! at school
Go back to school with the tools you need to make this year awesome!
How Kahoot! can help:
- A learning platform to engage your class with interactive lessons
- Get instant feedback from every student in the class
- Track learning progress over time for formative assessment
- Foster creativity and teamwork to turn learners into leaders
Kahoot! at work
Make work awesome with a customized Kahoot! experience
Keep your team on-brand with Kahoot! themes and explore new customization options that help you deliver interactive presentations to boost audience engagement.
Kahoot! at home
Study on the go
Study at home, at school – wherever you are – on your own or together with friends, to review learning content, prepare for tests and have some fun while learning something new!
Kahoot! Academy
Explore content and join one of the world’s largest educator communities.
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